Worm doesn't take up much room... ;-)
Actually a project for someone when RADIUS 2.0 comes out - write WORM as
a hook onto RADIUS that uses the menuing system to dynamically generate the
screen and takes any keystroke from the worm command set as input. Processes
it, and then sends the next screen back.
I could see this done in C, but I'm not sure about the lagging for the redraw.
You could do all kinds of interactive games this way - nethack, hunt the
wumpus, leather goddesses of phobos, etc...
>to get one of the developers to include it as a CLI command in the
>Annex back when I worked for Xylogics, but they wouldn't go for
Should have been easy there, wouldn't surprise me if the standard source code
would compile and run on an Annex.
-MZ
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